![]() ![]() > Task :launcher:compileReleaseRenderscript NO-SOURCE > Task :launcher:compileReleaseAidl NO-SOURCE > Task :unityLibrary:generateReleaseResources > Task :unityLibrary:generateReleaseResValues ![]() > Task :unityLibrary:generateReleaseBuildConfig > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE > Task :unityLibrary:compileReleaseAidl NO-SOURCE > Task :unityLibrary:processReleaseManifest > Task :unityLibrary:checkReleaseManifest > Task :unityLibrary:preReleaseBuild UP-TO-DATE Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use -status for details Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 ![]() Run with -info or -debug option to get more log output. Run with -stacktrace option to get the stack trace. Here is the full error CommandInvokationFailure: Gradle build failed.Ĭ:/Program Files/Unity/Hub/Editor/2019.4.31f1/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.4.31f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" "=-Xmx4096m" "assembleRelease"Įxecution failed for task ':launcher:processReleaseResources'.ĭ:\Unity\Sonic-Neo-Harmony\SonicNeoHarmony\Temp\gradleOut\launcher\build\intermediates\merged_manifests\release\AndroidManifest.xml:52: AAPT: error: attribute android:resizeableActivity not found. I'm using the Unity-downloaded JDK and NDK, however I'm using a custom SDK from Android Studio because I'm building to an older Android API I'm trying to build my Unity Project to Android, and it keeps throwing me a Resource Link Fail error? This never happened in the 20 versions, why is it happening now?
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